This is followed by the events of Innocent Sin and Eternal Punishment in Main series[ edit ] Revelations: Persona is the first entry in the series, and was released in Japan and North America for the PlayStation in As a general rule, they incorporate cultural elements from the original versions unless they would not be understood by the player, such as with certain jokes.
As the high school setting of If In Persona 4, this was changed to a weather-based system, where changes in the weather keyed to the story affected enemy behavior. Hermelin High, who are forced to confront an outbreak of demons in their hometown. The abundance of casual games on the PlayStation reinforced this decision.
It is one of the first artistic decisions made by the team: Persona 3 has a dark atmosphere and serious characters, so the primary color was chosen as blue to reflect these and the urban setting. Kaneko in particular tried to recreate his experiences and the impact it had on him during his time with the series. It ties in with the series' themes, and also with Philemon's frequent appearances as a butterfly.
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The new name was inspired by the way the character Igor made reference to the concept using words such as "society" and "bonds". Its art style was described as a natural evolution from where Persona 4 left off. Eventually, he adopted the concept of ordinary adults, and gave them designs that would stand out in-game. Both games carried over the basic gameplay functions of the original games tailored for mobile phones. Each party member is manually controlled by the player in all but one Persona title: in Persona 3, all the party apart from the main character are controlled by an AI-based command system. El segundo juego de la saga fue lanzado en dos partes: Persona 2: Innocent Sin, lanzado en , y Persona 2: Eternal Punishment, lanzado en The fragments of Nyx's psyche, known as "Shadows", are both a threat and a crucial part of humanity's existence. Persona 3 and subsequent games stem from Eternal Punishment.
The banner title for Persona was changed from Megami Ibunroku to Revelations, principally because the team thought the latter name sounded "cool". To further help defend against hostile Shadows, people generated the deities that exist within the collective unconscious, many of which manifest as Personas. Este concepto de juego usado en Persona 3 es reutilizado de manera similar en Persona 4. A central concept for the series is the collective unconscious , a place generated by the hearts of humanity and from which Personas are born.
Expires tonight!! Todas estas acciones tienen influencia en el combate del juego, el cual toma lugar durante la noche. If all enemies are knocked down by critical hits, the party can perform an "All Out Attack", with all party members attacking at once and dealing high damage. This is followed by the events of Innocent Sin and Eternal Punishment in